Aug 12, 2007, 10:01 PM // 22:01
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#1
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Desert Nomad
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My CC's in Progress *GW2* (Listing)
THIS IS NO THREAD FOR ANY COMPLAINS OR OTHER MENTIONS, I LIST UP ONLY MY IDEAS AND HOPE, THAT SOMETHING WILL BE USED AS INSPIREMENT FOR GW2
Example: A Class in GW2 will be part of 3 Pieces in sort of Attributes. As Core Class you start with 4 Attributes, at the end of the personal evolution, your character will have 12 attributes.
Characters will have enough attribute points, to max all twelve, but players will have to choose still a maximum of 8 Skills, which u can take only with you, when you are in an explorable area and not in a town
(Core: )Warrior:
(Advanced: Knight/Crusader/Berserker/Soldier/Barbarian/Samurai)
(Master: Army Leader/Paladin/Warmonger/Legionaire/Korsarian/Shogun)
(~25%)
(Core: )Archer:
(Advanced: Scout/Ranger/Hunter/Bard/Rogue)
(Master: Explorer/Beast Master/Sniper/Minstrel/Stalker)
(0%)
(Core: )Acolyth:
(Advanced: Monk/Priest/Cleric/Temple Knight/Medic)
(Master: War Monk/High Priest/Exorcist/Order Knight/Doctor)
(0%)
(Core: )Merchant:
(Advanced: Blacksmith/Alchemist/Engineer/Businessman/Fortune Teller)
(Master: Whitesmith/Druid/Mechanic/Manager/Astrologist)
(0%)
(Core: )Thief:
(Advanced: Pickpocket/Murder/Ninja/Clown/Dancer)
(Master: Criminal/Assasin/Shinobi/Harlekin/Gypsy)
(0%)
(Core: )Mage:
(Advanced: Elementalist*/Necromancer/Mesmer/Chronomancer/Runologist/Sage/Wizard/Puppeteer)
(Master: Summoner/Occultist**/Illusionist/Chrono Lord/Rune Master/Scholar/High Wizard/Puppet Master)
(0%)
*includes all 8 elements: Fire, Water, Wind, Earth, Thunder, Ice, Light, Dark
** includes Ritualist
Note: Names may change over time
Here I'll post in now 1 CC after another, so as mentioned above, pleae no comments, no spam, simple let this thread alone ^^
Last edited by Phoenix Tears; Aug 13, 2007 at 12:44 PM // 12:44..
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Aug 13, 2007, 12:41 PM // 12:41
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#2
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Desert Nomad
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Profession: Warrior
Color: Light Yellow
Sign: Two crossing Swords
Max HP/Lvl 100 2500
Max MP/Lvl 100 100
MP Reg. >>
Core Attributes:
-Strength
Every point in this will increase Armor Penetration by 2%, Max Lvl is 10 in GW2, not 12 anymore
-Vitality
Every Point in Vitality will reduce physical received damage by 1% and increase Max HP by 50
-Sword Mastery
Every Point in sword mastery will increase Attack Speed, Critical rate and max Damage of your Swords
-Courage
Every Point in Courage will increase the sum of Adrenaline the warrior will receive from enemy hits by 0,5
---------
Profession: Warrior >E> Knight
Color: Light Yellow
Sign: A Rider on Mount
Max HP/Lvl 100 3750
Max MP/Lvl 100 150
MP Reg. >>>
Adr. Loader >
Advanced Attributes:
-Horsemanship
Every Point will increase Attack Speed, on Mounts, Movement Speed of Mounts and Attack Power of Mounts
-Lance Mastery
Every Point will increase Attack Speed, Critical Rate and attack power of your lance weapons
-Bravery
Every Point in Bravery wil increase the sum of adrenaline the Knight receives from his own attacks by 0,5
-Loyalty
Every Point in Loyalty lets the Knight receive every 15 seconds 1 MP for every critical Hit done with your weapon in the meantime (max 10 MP)
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Profession: Warrior >E> Knight >E> Army Leader
Color: Light Yellow
Sign: Two crossed Swords and a Shield
Max HP/Lvl 100 5000
Max MP/Lvl 100 200
MP Reg. >>>
Adr. Loader >>
Master Attributes:
-Command
Every Point will increase the duration of your war cries by 2%
-Mercenary Orders
With every 2 points, the Army Leady can command 1 Mercenary more at his side (so max is 5)
-Tactics
Every Point in tactics will increase the Attack Power and Defense of your Mercenaries
-War Cries
Every Point in War Cries will increase the range of the cry by 5%
************************************************** ********
************************************************** ********
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Aug 13, 2007, 06:57 PM // 18:57
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#3
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Desert Nomad
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Profession: Warrior >E> Crusader
Color: Light Yellow
Sign: A Shield with a Cross
Max HP/Lvl 100 3125
Max MP/Lvl 100 250
MP Reg. >>>>
Advanced Attributes:
-Faith
Every Point will increase Defense versus Undeads, Spirits and Demons by 1,5%
-Horsemanship
Every Point will increase Attack Speed on Mounts, Movement Speed of Mounts and Attack Power of Mounts
-Power of the Gods
Every Point in PotG will increase the damage versus Undeads, Spirits and Demons by 1
-Defense Loader
Every Point in Defense Loader lets the Crusader gain 0,5 Adrenaline and MP, when the Crusader blocks an physical attack
---------
Profession: Warrior >E> Crusader >E> Paladin
Color: Light Yellow
Sign: Shield with a holy aura around
Max HP/Lvl 100 4375
Max MP/Lvl 100 400
MP Reg. >>>>
Adr. Loader >
Master Attributes:
-Aura of a Lightbringer
Increasing this attribute will result in increasing the range and strengh for auras. They will also cost lesser adrenaline for activation. (weapon req attribute)
-Shield Mastery
Increasing this will increase the power of ur shield by 2 points per skill point, Shield skills will becstronger, have longer duration or will protect better allies and urself. Includes too holy healing Skills that will automatically damage to evil forces in ur near, like undeads, demons or ghosts.
-Holy Magic
Increasing this will increase the damage of ur holy elemental AoE spells or increase durations [also weapon attribute)
When putting Aura and holy magic both over 9, the weapon receives its special bonus of xx% bonus damage vs. undeads
-Exorcism Attacks
Increases damage of special holy sword attack skills. increasing this attribute will increase critical rate by 1% per point vs minions and give u 1 point of energy by every 3 attribute points when u do a critical hit vs a minion.
increases also strength of the weapon as req. When comboing main aura and exorcism together with attributes over 9, Mp cost wil be reduced by 15%
Last edited by Phoenix Tears; Aug 13, 2007 at 07:18 PM // 19:18..
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